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Escape from tarkov


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#21
SSG M.Carter

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Klean just announced BSG added new servers to the game, official reddit post coming tomorrow!


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#22
SSG M.Murakami

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you said its $100 for the full dlc access but the website says the "edge of darkness" not EOD version is $139.99 :(


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#23
SSG M.Carter

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EOD = edge of darknes #SSG M.Murakami

 

An update was released yesturday but it seems to have made the server issues (desync, disconnects) a lot worse. I heard a possible hotfix will be coming, not sure when.


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#24
SSG M.Murakami

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EOD = edge of darknes #SSG M.Murakami

 

An update was released yesturday but it seems to have made the server issues (desync, disconnects) a lot worse. I heard a possible hotfix will be coming, not sure when.

ignore my retardness   :D  :D  :D


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#25
SSG M.Carter

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Just for those interested, EOD vesion will only be available until game's release from Beta (possibly next year). 


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#26
SSG M.Carter

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0.8 patch comes out tomorrow with some major changes/additions, trailer below

 

 

 

New skill Mag Drills

  • Speeds up ammo loading
  • Speeds up unloading
  • Speeds up magazine checks in inventory
  • Elite levels allow you to automatically check the mag when you move it in inventory, and make loading even faster.

  • Black version of Ops Core Fast helmet

  • Visor toggle mechanics with all audio and visual effects and protection

  • A new type of reward for quests completion - unlocking items for purchase

  • A new type of trade barter - for dogtags.

  • A new type of tactical vest, with armor plates

  • Antialiasing options (2x, 4x) in graphics settings

New location

  • Interchange

New equipment

  • A wide range of new mods, gear and armor

AI Improvements:

  • Fixed bug when bots were trying to attack the player who exited location

Optimizations:

  • Optimization of Shoreline location
  • Client and server optimizations for handling physics
  • Reduced network latency

Fixed:

  • Inventory synchronization bugs
  • Bug that allowed to quickly press sprint button thus moving faster without draining the character's stamina
  • Bug with getting damage when falling on a destroyed legs
  • Various fixes to the current skills
  • Generated set of scav exits at Factory that were always closed/required a key. Now there is at least one exit that doesn’t require a key.
  • Correct display of the current armor state over the network
  • Twisted hands of killed characters
  • Various bugs related to sound audibility over great distances
  • The lower left corner of the weapon icon now shows its caliber
  • If you examine an item at dealer or on the body, the equivalent item in the inventory will now get known automatically
  • Examining now goes in parallel on client and server (formerly required a response from the server)
  • Bug that locked weapon interaction after moving the cartridge from the chamber to the mag
  • Bug that locked weapon interaction after moving the cartridge from the chamber to the pile of the same ammo in your inventory
  • Kill List works offline now
  • Armor customization window now displays the resulting armor characteristics according to the installed armor mods.

Changes:

  • All mod slots in Weapons inspector are now displayed on one screen without scrolling
  • Additional exceptions to installation of mods on weapons and equipment
  • Rebalance of trader unlock conditions
  • Ammo rebalance (specifications, prices, levels of loyalty)
  • Rebalance of the items’ value, their characteristics, the occupied cells (weapons, armor, mods, gear)
  • Adjusted chances of items’ spawn on locations
  • Partially redesigned rewards for quests
  • Removed skill rollback
  • Added missing numeric values to weapons characteristics
  • Improved rendering of weapons in modification mode
  • Bitcoins can now be stored in money cases
  • The flashlight light ray (cookie) was replaced with a more convenient one
  • Fixed PMCs spawn points at Factory
  • Changed first Skier quest “Supplier”
  • The movement of weapons and hands when turning became more lifelike and more tied to weight and weapons’ ergonomics
  • Helmet damage mechanics - modular hit zones (including face area)
  • Redesigned the sounds of movement on thin metal
  • Basic recoil increased by 20%
  • Different sound settings for active headphones (item)
  • Interface adjustments to improve the readability of texts
  • Chance to get a fracture when hit increased 10%
  • Chance to get a fractured after fall increased 20%
  • Aimpunch is strongly reduced
  • Mods now have various micro-icons

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#27
RET C.Murdoch

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Awesome info #SSG M.Carter! I am looking forward to checking out what this update has to offer and how it changes gameplay.


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#28
RET D.Jackman

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Hunt: Showdown > EFT in my opinion


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#29
SSG M.Carter

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Hunt: Showdown > EFT in my opinion

 

You cant compare these two games lol one is a coop horror game and the other is survival


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#30
RET D.Jackman

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You cant compare these two games lol one is a coop horror game and the other is survival

 

Technically, they both are FPS, tactical, and survival. So actually they can be compared just not in the same way where you have to go kill some creatures versus AI russians but both have a timelimit on when you have to escape.

 

Just one where you lost your entire character if you die and the other just the gear unless you insured it.


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