SQUAD MOVEMENT TECHNIQUES
2-112. The platoon leader determines and directs which movement technique the squad will use.
2-113. Traveling is used when contact with the enemy is not likely and speed is needed. (See figure 2-24.)
Figure 2-24. Squad traveling.
SQUAD TRAVELING OVERWATCH
2-114. Traveling overwatch is used when contact is possible. Attached weapons move near and under the control of the squad leader so they can employ quickly. Rifle squads normally move in column or wedge formation. (See figure 2-26.) Ideally, the lead team moves at least 50 meters in front of the rest of the element.
Figure 2-25. Squad traveling overwatch.
SQUAD BOUNDING OVERWATCH
2-115. Bounding overwatch is used when contact is expected, the squad leader feels the enemy is near (based upon movement, noise, reflection, trash, fresh tracks, or even a hunch), or a large open danger area must be crossed. The lead fire team overwatches first. Soldiers in the overwatch team scan for enemy positions. The squad leader usually stays with the overwatch team. The trail fire team bounds and signals the squad leader when his team completes its bound and is prepared to overwatch the movement of the other team.
2-116. Both team leaders must know with which team the squad leader will be. The overwatching team leader must know the route and destination of the bounding team. The bounding team leader must know his team's destination and route, possible enemy locations, and actions to take when he arrives there. He also must know where the overwatching team will be and how he will receive his instructions. (See figure 2-26.) The cover and concealment on the bounding team's route dictates how its Soldiers move.
Figure 2-26. Squad bounding overwatch.
2-117. Teams can bound successively or alternately. Successive bounds are easier to control; alternate bounds can be faster. (See figure 2-27.)
Figure 2-27. Squad successive and alternate bounds