RADIO COMMUNICATIONS MANUAL(ARMA)

Introduction

This document is used to teach, develop and allow understanding of military communications altered for use in the 3rd Infantry Division within Armed Assault 3 (ARMA3). It allows advanced military communications to be utilized at a basic level to relay information and create a enhanced MILSIM Platform.

 

  • Advanced Radio Communications Course (ARCC)

 

 

Document Outline

RATEL

  • RATEL Information
  • Pro Words
  • Numeral & Phonetic Alphabet List
  • Communication Strength List
  • Color Scheme
  • Callsigns
  • Radio Structure

REPORTS

  • CHECKS
  • CONTACT
  • LOCSTAT
  • SITREP
  • SALE
  • ACE
  • Call for Fire; Mortars
  • Aviation Support Request’s

 

RATEL -  Radiotelephone Communications

RATEL is the language utilized by the military no matter the setting (field, base etc) when using radio telecommunications. It enable streamlined and organised communications and relay of information. RATEL uses only relevant information to give a fast and reliable communications method without the needed for unneeded traffic over radio networks. Due to this RATEL is a fundamental skill that should be understood, taught and utilised to effectively communicate within the unit.

 

RATEL Information

  • Use Phonetic Alphabet
  • When Pronouncing numbers, say them individually (Grid 1212 = WUN, TOO, WUN, TOO)
  • Avoid Titles, Ranks or Positions
  • Whoever Starts The Conversation Ends It

 

 

 

Pro-Words

  • This Is (This transmission is from the designated call-sign that follows)
  • Radio Check (Requesting a radio check, please respond if you can hear me)
  • Over (End of Current Message, response required)
  • Out (End of Conversation, no response required)
  • Wait Out (I must pause, I will transmit again as soon as possible, used if 5 seconds or more is required to compile a response eg: reports)
  • More To Follow (I have a long message i need to separate. Used to when sending reports)
  • Break-Break (Signals to all listeners on frequency, stopp communications the following message is priority)
  • Roger (You Understand the message)
  • Acknowledge or Copy  (your immediate command understands the message)
  • Affirmative (Yes)
  • Negative (No)
  • Wilco (will comply with message or intent)
  • I Read Back (used to notify that they will read back information - grids, features, numbers)
  • Nothing Heard (No communications have been received)
  • Say Again (you missed or misheard their last transmission, please repeat your last)
  • I Say Again (Used by the sender when emphasizing a transmission or repeating)
  • Wrong (misunderstood your message - grids, features, numbers)
  • Repeat (Used for Call For Fire - Artillery)
  • Loud & Clear (Used to Represent Communications are Green)
  • Sent It (I Read You, Send Your Message)
  • Lima Charlie (Used to Represent Loud & Clear)
  • Say Twice (Bad Comms, Tells them to repeat their message/each word twice)

 

Things to NOT DO

  • Do not use OVER & OUT together. They have separate meanings and uses.
  • Do not use ROGER & WILCO together. They have a separate use.
  • DO NOT USE REPEAT Unless Calling for Artillery/Mortar Support – Repeat is a proword used for Call for Fire.
  • Do not OUT, unless you are the calling station.
  • Do not use AFFIRMATIVE when acknowledging.
  • Do not use ROGER to answer a question.

 

 

 

 

Numeral & Phonetic Alphabet List

Numerals

  • 0    ZERO
  • 1    WUN
  • 2    TOO
  • 3    TREE
  • 4    FOWER
  • 5    FIFE
  • 6    SIX
  • 7    SEVEN
  • 8    AIT
  • 9    NINER

 

Phonetic Alphabet550px-FAA_Phonetic_and_Morse_Chart2.svg.png

 

Call-Signs - Company

War Eagle (Company HQ)

War Eagle 6 (CO)

War Eagle 5 (XO)

War Eagle 7 (1SG)

 

Widowmakers (1st Platoon HQ)

Widowmaker 6 (PL)

Widowmaker 7 (PSGT)

Widowmaker Romeo (RTO)

Scorpions (1st Squad)

Scorpion Actual (Squad Leader)

Scorpion 1 (1st Fireteam)

Scorpion 2 (2nd Fireteam)

Ghosts (2nd Squad)

Ghost Actual (Squad Leader)

Ghost 1 (1st Fireteam)

Ghost 2 (2nd Fireteam)

Spartans (3rd Squad)

Spartan Actual (Squad Leader)

Spartan 1 (1st Fireteam)

Spartan 2 (2nd Fireteam)

Phoenix (4th Squad)

Phoenix Actual  (Squad Leader)

Phoenix 1 (1st Fireteam)

Phoenix 2 (2nd Fireteam)

 

Hellhounds (2nd Platoon HQ)

Hellhound 6 (PL)

Hellhound 7 (PSGT)

Hellhound Romeo (RTO)

Reapers (1st Squad)

Reapers Actual (Squad Leader)

Reapers 1 (1st Fireteam)

Reapers 2 (2nd Fireteam)

Roughnecks (2nd Squad)

Roughnecks Actual (Squad Leader)

Roughnecks 1 (1st Fireteam)

Roughnecks 2 (2nd Fireteam)

Diablo (3rd Squad)

Diablo Actual (Squad Leader)

Diablo 1 (1st Fireteam)

Diablo (2nd Fireteam)

Hunter (4th Squad)

Hunter Actual (Squad Leader)

Hunter 1 (1st Fireteam)

Hunter 2 (2nd Fireteam)

 

Brawler (Aviation Detachment HQ)

        Brawler (Air Operations Officer)

Brawler 6 (FC)

Brawler 5 (FXO)

 

Warlord 1 (AH-64D)

Warlord 1-1 (Aircraft 1)

Warlord 1-2 (Aircraft 2)

Scout 1 (UH-72A)

Scout 1-1 (Aircraft 1)

Scout 1-2 (Aircraft 2)

Hawk 1  (UH-60L)

Hawk 1-1 (Aircraft 1)

Hawk 1-2  (Aircraft 2)

 

 

 

 

 

 

 

Radio Structure

Initiation

  • THEIR CALL-SIGN   |   this is YOUR CALL-SIGN   |   YOUR MESSAGE   |   OVER
  • ALPHA   |   this is BRAVO   |   RADIO CHECK   |   OVER

Their Response

  • YOUR CALL-SIGN   |   this is THEIR CALL-SIGN   |   THEIR RESPONSE   |   OVER
  • BRAVO   |   this is ALPHA   |   LOUD AND CLEAR   |   OVER

Your Response

  • YOUR CALLSIGN   |   YOUR MESSAGE   |   OVER
  • this is BRAVO   |   LOCSTAT   |   OVER

Their Response

  • THEIR RESPONSE   |   OVER
  • SEND   |   OVER

Your Response

  • YOUR MESSAGE   |   OVER
  • LOCSTAT as follows (RELAY LOCSTAT)   |   OVER

Their Response

  • YOUR CALLSIGN   |   THEIR MESSAGE   |   OVER
  • BRAVO   |   UNDERSTOOD YOUR LAST   |   OVER

Your Response

  • THEIR CALL-SIGN   |   ACKNOWLEDGE   |   OUT
  • ALPHA   |   ROGER   |   OUT

 

REPORTS

Reports are utilised to efficiently send information in predetermined formats that are able to be quickly transmitted and understood. The main reports within this document are CHECKS, CONTACT (Contact Report), LOCSTAT (Location Status),  CASEVAC (Casualty Evacuation), SITREP (Situation Report), SALE (Size, Activity, Location, Equipment Report), ACE (Ammo, Casualty, Equipment Report).

 

CHECKS (Radio Check)

  1. State Your Callsign
  2. State Radio Check
  3. State Network Frequency

 

Communications Strength List

Signal Strength

  • Loud
  • Good
  • Weak
  • Very Weak

 

Readability

  • Clear
  • Readable
  • Unreadable
  • Distorted

 

Example: Haymaker 6, This Is Joker Actual, You Are Loud and Readable

 

EXAMPLE: Diablo Actual, Radio Check, 32, Over

  • ALPHA   |   RADIO CHECK   |   32   |   OVER
  • ALPHA   | this is BRAVO   |   LOUD AND CLEAR   |   OVER
  • ALPHA  |   OUT

 

 

 

CHECKS (Contact Check)

  1. State “All Callsigns”
  2. State Your Callsign
  3. State “Contact”
  4. Employ Pro-Word “Wait Out”

 

EXAMPLE: All Callsigns, This is Diablo Actual, Contact, Wait Out

  • ALL CALLSIGNS   |   this is BRAVO  |   Contact   |   Wait Out

Once Contact is Over, Proceed with Contact Report

 

CONTACT (Contact Report)

A contact report is to advise other units, not at your location of the contact you have entered.

Initiate Communications

Provide CONTACT REPORT

  1. Location (GRID)
  2. Brief Description
  3. Detail of Enemy Forces & Equipment
  1. Enemy Personnel (Casualties)
  1. KIA
  2. WIA
  3. POW
  1. Friendly Personnel (Casualties)
  1. KIA (Red)
  2. WIA (Yellow)
  3. No Injuries (Green)
  1. Friendly Equipment
  2. Commander’s Evaluation & Intent

End Communications


Example

  • ALPHA   |   this is BRAVO   |  OVER
  • BRAVO   |   this is ALPHA   |   SEND IT   |   OVER
  • this is BRAVO   |   CONTACT REPORT AS FOLLOWS

 

  1. GRID 415415
  2. BRAVO was patrolling south and came under contact by 3 enemy. BRAVO conducted a section attack and have now reorganised to continue with the patrol.
  3. Squad Sized Element, 6x Infantry, No Armor or Static Positions, Small Arms
  4. 6x Enemy KIA
  5. Casualties is GREEN
  6. Equipment is GREEN
  7. Continuing towards objective CHARLIE

 

  • END OF CONTACT REPORT   |   OVER
  • BRAVO   |   this is ALPHA   |   ACKNOWLEDGE YOUR LAST  |   OVER
  • this is BRAVO   |   ROGER   |   OUT

 

LOCSTAT (Location Status)

LOCSTAT is used in the situation when you need to report multiple units status at a given location. Ie; diablo, and phoenix squad are in one location separate from the platoon. And informing platoon HQ about their position.

Initiate Communications

Provide Location Status

  1. Location (GRID)
  2. Status
  1. Moving (Bearing)
  2. Stationary

End Communications

 

Example

  • ALPHA   |   this is BRAVO   |  OVER
  • BRAVO   |   this is ALPHA   |   SEND IT   |   OVER
  • this is BRAVO   |   LOCSTAT AS FOLLOWS

 

  1. GRID 415415
  2. BRAVO is moving East to West, Following Patrol Route Towards Objective CHARLIE

 

  • END OF LOCSTAT   |   OVER
  • BRAVO   |   this is ALPHA   |   ACKNOWLEDGE YOUR LAST  |   OVER
  • this is BRAVO   |   ROGER   |   OUT

 

SITREP (Situation Report)

Used by anyone, to provide an update of a situation to a commanding element

Initiate Communications

Provide SITUATION REPORT

  1. Location (GRID)
  2. Brief Description of Situation
  3. Detail of Engagements or Enemy Sightings

End Communications


Example

  • ALPHA   |   this is BRAVO   |  OVER
  • BRAVO   |   this is ALPHA   |   SEND IT   |   OVER
  • this is BRAVO   |   SITREP AS FOLLOWS

 

  1. GRID 416416
  2. Diablo has secured CASEVAC, now moving east to west towards objective CHARLIE
  3. No Engagements or Enemy Sighted

 

  • END OF SITREP   |   OVER
  • BRAVO   |   this is ALPHA   |   ACKNOWLEDGE YOUR LAST  |   OVER
  • this is BRAVO   |   ROGER   |   OUT

 

SALE (Size, Activity, Location, Equipment Report)

Used to Infrom HQ elements of enemy location prior to engagement.

Initiate Communications

Provide SALE REPORT

  1. Size of Enemy & Description
  2. Activity: Hostile, Alert or Passive
  3. Location (GRID)
  4. Equipment (Small Arms, Armor, Static Positions, Bunkers)

End Communications


Example

  • ALPHA   |   this is BRAVO   |  OVER
  • BRAVO   |   this is ALPHA   |   SEND IT   |   OVER
  • this is BRAVO   |   SALE REPORT AS FOLLOWS

 

  1. 10x Enemy Infantry
  2. Activity: Passive
  3. GRID 416417
  4. Small Arms, 1x BMP, No Static Positions

 

  • END OF SALE REPORT   |   OVER
  • BRAVO   |   this is ALPHA   |   ACKNOWLEDGE YOUR LAST  |   OVER
  • this is BRAVO   |   ROGER   |   OUT

 

ACE (Ammunition, Casualties, Equipment)

Often Requested by HQ, to smaller elements to provide an update on an element's condition

Initiate Communications

Provide ACE REPORT

  1. Ammunition
  2. Casualties
  3. Equipment: Medical
  4. Equipment: AT

End Communications

 

Colour Scheme

GREEN

Equipment is Usable

More than 60% Ammo

No Casualties

100% AT useable

 

YELLOW

Equipment is Deplenished

25 - 60% Ammunition

25 - 60% Medical

WIA Casualties

50% AT useable

 

RED 

Equipment is Unusable

< 25% Ammunition

< 25% Medical

Critical or KIA Casualties

0% AT useable

 

BLACK

Equipment is Unusable

0% Ammunition

0% AT useable

0% Medical

 


Example

  • ALPHA   |   this is BRAVO   |  OVER
  • BRAVO   |   this is ALPHA   |   SEND IT   |   OVER
  • this is BRAVO   |   ACE REPORT AS FOLLOWS

 

  1. Ammo GREEN
  1. Casualties YELLOW
  2. Equipment: Medical YELLOW
  3. Equipment: AT GREEN

 

  • END OF ACE REPORT   |   OVER
  • BRAVO   |   this is ALPHA   |   ACKNOWLEDGE YOUR LAST  |   OVER
  • this is BRAVO   |   ROGER   |   OUT
  •  

Mortar and Artillery Strikes

 The call for fire is a concise message containing the data necessary to put artillery or mortar rounds on a target. The RTO prepares the call for fire and transmits it as a request, not an order, over the desired radio network whether that be platoon, or company net.  The Call is sent quickly, but clearly enough to be understood, recorded, and read back without error by the Firing element’s leader. The call for fire consists of six elements sent in three transmissions with a break and a read back after each part. The three transmissions break down into the six elements as shown in the below.

 

  1. First Transmission
  1. Identification
  2. Request Fire Mission
  1. Second Transmission
  1. Target Location
  1. Third Transmission
  1. Target Description
  2. Method of engagement & Ammunition
  3. Method of control

 

Due to the high explosive nature, and requirement for precise aiming of ordinance, all radio calls must be read back very clearly to avoid a misfire.

 

First Transmission

On the first transmission you will first Identify yourself and identify the type of fire mission you are requesting there are two types of fire missions

  • Adjust Fire
  • Fire for Effect

        Adjust Fire

        Announced when the RTO decides that an adjustment is needed because of questionable target location  One gun fires one round at a time until the round is close enough for the entire firing unit to engage the target. The RTO and FO will co-ordinate sighting the fall of the rounds. This avoids wasted ammunition, but may allow the enemy time to leave the target area or seek cover. After calling adjust fire, if a round falls in the desired location the RTO may immediately call “Fire for Effect” to initiate a full volley.

        

 

Fire for Effect

Announced when the RTO has an accurate target location and is certain that the first volley will have an effect on the target  All guns of the firing unit fire simultaneously creating a volley of fire.  RTO should strive for first round fire for effect

 

Example

  • ALPHA | THIS IS BRAVO | REQUEST FIRE MISSION | ADJUST FIRE | OVER
  • BRAVO | THIS IS ALPHA | ROGER | FIRE MISSION | ADJUST FIRE | OVER

 

 

        Second Transmission

The second element is target location. The RTO provides the Firing Element with the target location data that he determined using either the grid, and Keypad method.  The RTO announces the word, “Grid,” followed by the six-digit coordinate aided with a keypad location  of the target for accuracy.

Example

  • ALPHA | TARGET LOCATION | GRID 023 BREAK 321 BREAK KEYPAD 5 | OVER
  • BRAVO  | TARGET LOCATION | GRID 023 BREAK 321 BREAK KEYPAD 5 | OVER
  • ALPHA | READBACK CORRECT

        

        Third Tansmission

  • Target Description
  • Method of engagement & Ammunition
  • Method of control

Target Description. The target description should provide enough detail to enable the Firing Element to determine the amount and type of ammunition to be used. The RTO’s description should be brief, but accurate, and contain the:

  • Type of target (troops, supply dump, trucks)
  • Target activity (digging in, assembly area)
  • Number of elements in the target (squad, three trucks)
  • Degree of protection (in the open, in fighting holes, in bunkers with overhead cover)

 Method of Engagement. Method of engagement is the element that the RTO uses to describe the attack of the target. The options are “Danger close” and “Clear”.  

 

 

 

“Danger Close” is included when the predicted impact of

  • A mortar or artillery round is within 600 meters of friendly troops
  • A 127mm round (Naval Guns) is within 750 meters of friendly troops

When alerted that the target is danger close, the Firing Element will take added precautions in the delivery of fires.

 

“Clear” appends to Ranges beyond 600m have a 99 percent assurance that a casualty producing hit on friendly troops will not occur.

 

Ammunition An RTO has several types of ammunition available. It is preferred that the observer request the shell combination that is best suited to the type of target you are attacking but the fire support agency will ultimately choose the best type of ammunition based off of a variety of things. However, one of the most important things that agency will go off of is the TARGET DESCRIPTION the observer gives (quantitative and accurate).

  • The standard type of ammunition is HE/Q.
  • The RTO must specifically request nonstandard projectiles ie; flares, smoke .

 

Method of Control  method of fire, is a technique that allows the RTO to control the specific weapon and sequence of firing during adjustment and fire for effect

  • “At my command.” If the RTO wants to control the time of delivery of fire, he announces, “At my command” in the method of control. When the pieces (weapons) are ready to fire, the Firing element  announces, “Section is ready to fire, over.” (Call signs are used.) The RTO announces, “Fire,” when he is ready for the pieces to fire (this only applies to adjusting rounds and the volleys of the fire for effect). “At my command” remains in effect during the mission until the FO announces, “Cancel At My Command, over.”
  • “Time on target” (TOT). TOT is a method of firing on a target in which the unit times its fire so that the initial round strikes the target at the time specified by the FO. For example, “TOT 45” (rounds impact at 45 minutes past the hour).
  • “Fire at will” The RTO after spotting the fall of the first volley, may request a fire at will followed by a number of volleys. For example “Fire at will, 3x volleys, over”

 

 

 

Example Third Transmission

  • ALPHA | TARGET IS A SQUAD OF INFANTRY IN A COMPOUND STATIONARY | BREAK | ENGAGEMENT CLEAR | REQUESTING HE ROUNDS | AT MY COMMAND | OVER
  • BRAVO |  TARGET IS A SQUAD OF INFANTRY IN A COMPOUND STATIONARY | BREAK | ENGAGEMENT CLEAR | REQUESTING HE ROUNDS | AT YOUR COMMAND | OVER

Firing Phase

In our example situation we have just created from the previous 3 calls. The mortar team is set up for an adjust fire mission, on an enemy position. Once the RTO sights the fall of the rounds, and he is happy with the location  he will call for a change to “fire for effect” (where they will go into salvo fire) . The RTO is calling for “At his command” therefore he must call each time he wishes for the firing element to fire a round/salvo.

 

Once the firing element is ready they will alert the RTO that they are ready to fire at which point the firing begins.

 

  • BRAVO | ALPHA IS READY TO FIRE | OVER
  • ALPHA | FIRE | OVER

 

When the firing element releases their rounds the element leader will call “shot” to alert the RTO that the rounds are airborne. The RTO will spot the fall of the rounds and call “Splash” followed by “Good Effect”, “Shift Fire”, “Repeat”  or “Mission Complete”

 

  • ALPHA | SPLASH | SHIFT | 500 METERS WEST | OVER
  • BRAVO | SHIFT | 500 METERS WEST | READY | OVER
  • ALPHA | FIRE | OVER
  • SHOT  | OVER

 

Now the RTO may switch to Fire for effect, if he so desires, followed by a mission complete

 

  • ALPHA | GOOD EFFECT | FIRE FOR EFFECT | OVER
  • BRAVO | FIRE FOR EFFECT | READY | OVER
  • ALPHA | FIRE | OVER
  • SHOT | OVER
  • ALPHA | SPLASH | GOOD EFFECT | MISSION COMPLETE | OVER
  • BRAVO | MISSION COMPLETE | OUT

 

All Fire missions will be completed with a Battle Damage Assessment for the Battle Damage assessment see page 23

 

Contacting Aviation Elements

When communicating with Aviation assets your primary point of contact will be the aviation’s Air Operations Officer (AOO) Their callsign will be “Brawler”, they are in charge of coordinating all aviation assets as required by ground units, as well as leading them in a Combat Air Patrol. You will request any and all support from the AOO, and he/she will then assign an aircraft to your task. After the assignment you will direct all further communications to that specific aircraft. Often if the Aviation frequency becomes cluttered you will be assigned a private frequency.

 

Aviation Requests

  • CASEVAC & MEDEVAC
  • Close Air Support(CAS)
  • Transport
  • Broken Arrow

 

Aviation Procedures

Requesting Action

  • BRAWLER | This is ALPHA | OVER
  • ALPHA | this is BRAWLER | Send it | OVER
  • ALPHA | is requesting 1x | Aircraft | for REQUEST | OVER
  • BRAWLER Copies | Standby
  • BRAVO | this is BRAWLER | Contact ALPHA | on Frequency 60 | OVER

 

Sign-on

The aircraft delegated to your task will sign on allowing you to better understand their capabilities. a sign on will go as follows. It is particularly important to note, aircraft callsign and abort code, as that code will have the aircraft abort whatever action it is currently doing.

 

  • ALPHA | this is BRAVO signing-on | OVER
  • BRAVO | this is ALPHA continue | OVER

 

  1. Aircraft Type and Number of Aircraft
  2. Aircraft general location
  3. Ordinance on board (Hellfires, Guns, AGM’s)
  4. Time on Station (Fuel Remaining)
  5. Abort code
  6. Additional Remarks

 

  • BRAVO | This is ALPHA | copy time on station |  abort code | OVER
  • BRAVO | This is ALPHA | Proceed to IP ROMEO | OUT

 

Types of Control

It is important to remember as a radio operator, when instructing aviation assets that you are becoming a form of Air Traffic Control and they expect a certain level of clearance, as such we have developed two forms of control, Type 1 and Type 2 control. Whenever communicating instructions to aviation assets it is imperative you alert them to the type of control that is in effect.

Type 1 Control

All Ingress and Egress headings are confirmed clear by the radio operator, to the best of their ability. The Aviation asset may assume a safe flight path to the desired target/LZ/AO. This responsibility is taken on by the RTO’s Standard Operating Procedure and ensures that the aircraft will remain behind defilade, or far enough away from enemy assets as to not pose a threat to the aircraft.

 

Type 2 Control

Advises aviation assets that the strike is at the aircraft’s own risk, that ingress and egress headings have not been thoroughly cleared of hostile forces or other aircraft to a level an RTO’s operating procedure. This relinquishes some control over to the pilot, allowing them to note that they may change the strike to suit a more safe path to the target/LZ/AO.

 

 

 

 

 

 

 

The 9-line

The 9-line is essential to calling in any type of aviation support, in just 9 short simple lines you give a pilot who has just arrived to a battle at 3,000 feet the information he/she needs to get an accurate picture of the situation and what his/her job is. Pictured below is a 9-line card The Procedure for CAS, CASEVAC & MEDEVAC, And Transport all remain mostly the same, the only change is the target description. All of these requests will follow a 9-line format. Each 9-line regardless of location can give a pilot the general information needed to create a picture of the battlefield. 
(Link for enlarged Image:
http://i.imgur.com/rICGNwP.jpg)

rICGNwP.jpg

An initial point(IP) is an arbitrary point established by the radio operator from which all requests begin. Often times the IP’s will be pre-planned between the RTO’s and Aviation elements however, you may always create a new IP to suit your needs, but it will need to be related to aviation elements.

 

Ingress and Egress9-line-info.png

Ingress is the initial approach heading to the target, this should always be an area clear of hostiles and if possible behind defilade to the target. It should always parallel the friendly advance, in rare cases this may change. If the attack heading is opposite friendly forces advance, you can risk a friendly  fire incident.

Egress is the heading the aircraft will fly in the event of aborting the mission, and after completion of its designated task. This heading & altitude should be clear of hostile forces and major obstacles. This will allow the aircraft the quickest route back to friendly forces in the event of taking fire.

 

Type of Mark

  • Unmarked
  • Lazer
  • Smoke
  • IR Strobe
  • Fire

 

Remarks

The remarks section is to be used as necessary, however when calling in CAS, you will use the remarks section to request the ordinance needed to destroy the target.

 

CASEVAC (Casualty Evacuation), MEDEVAC (Medical Evacuation), & Transport

If using Type-1 Control you MUST clear a route from an initial point, to the LZ which must be a minimum of 500M from troops in contact, with cover for aviation assets into and out of the LZ. If at any time the LZ, or ingress becomes hot, you must abort and have the aircraft execute the egress procedure.

Initiate Communications

Provide Casualty Evacuation Report

  1. Initial Point
  2. Heading to LZ
  3. Distance to LZ
  4. # of Casualties/Passengers, and description of condition
  5. LZ Location
  6. Location of Friendly forces
  7. Method of Marking LZ
  8. Egress Heading
  9. Inbound call (IP inbound, or time)

End Communications


Example

  • DELTA   |   this is BRAVO   |  OVER
  • BRAVO   |   this is DELTA   |   SEND IT   |   OVER
  • this is BRAVO   | type-1 control in effect |  9-LINER AS FOLLOWS

 

  1. Initial Point Romeo
  2. Heading 090
  3. Distance 3.4 Kilometers
  4. 3x Wounded Soldiers at
  5. LZ Location  GRID 416416 Key pad 4
  6. Friendly elements 500M West
  7. Marked with Smoke
  8. Egress heading 270, remain NAP
  9. Advise IP-Inbound

 

  • END OF 9-LINER   |   OVER
  • BRAVO   |   this is DELTA   |   ACKNOWLEDGED   |  
  • BRAVO   |   this is DELTA  |   IP-INBOUND  |   DEPLOY SMOKE FOR VERIFICATION   |   OVER
  • DELTA  |   SMOKE DEPLOYED   |   OVER
  • SMOKE IS BLUE, SMOKE IS BLUE   |   OVER
  • AFFIRMATIVE, SMOKE IS BLUE   |   LANDING AT LZ FOXTROT   |   OVER
  • DELTA   |   this is BRAVO |   ACKNOWLEDGE   |   OUT

 

Close Air Support (CAS)

If using Type-1 Control you MUST clear a route from an initial point, to the target which must be a minimum of 500M from troops in contact, or you must note that it is “DANGER CLOSE”, with cover for aviation assets into and out of the target. If at any time the ingress becomes hot, you must abort and have the aircraft execute the egress procedure.

 

Initiate Communications

Provide Close Air Support Request

  1. Initial Point
  2. Heading to target
  3. Distance to target
  4. Elevation of Target
  5. Description of Target
  6. Location of Target
  7. Location of Friendly forces
  8. Type Mark
  9. Egress

Pilot will read back

Advise of remarks

  1. Requested Ordinance
  2. Time on Target call (IP Inbound, 30 seconds, 10 seconds)

End Communications

 

Example

  • DELTA   |   this is BRAVO   |  OVER
  • BRAVO   |   this is DELTA   |   SEND IT   |   OVER
  • this is BRAVO   | type-1 control in effect |  9-LINER AS FOLLOWS

 

  1. Initial Point Romeo
  2. Heading 090
  3. Distance 3.4 Kilometers
  4. Elevation 1.4 Kilometers
  5. Target is an Enemy BTR IN THE OPEN
  6. Location GRID 334556 Keypad 5
  7. Marked with Lazer
  8. Friendlies DANGER CLOSE 450M West
  9. Egress to the North

 

  • END OF 9-LINER   |   OVER
  • BRAVO   |   this is DELTA   |   ACKNOWLEDGED   |  
  • DELTA   |   this is BRAVO |   STAND-BY for Remarks |   OVER
  • BRAVO |   this is DELTA   |  STANDING-BY | OVER
  • REMARKS AS FOLLOWS  

 

  1. Engage Target with 2x Hellfires
  2. Advise when 30 seconds out

 

  • END OF REMARKS |  OVER
  • BRAVO | this is DELTA | ACKNOWLEDGED |
  • BRAVO | this is DELTA | 30 seconds out | OVER
  • DELTA | this is BRAVO | CLEARED HOT| OVER
  • RIFLE | DELTA is standing by for BDA | OVER

 

Battle Damage Assessment (BDA)

The Battle Damage Assessment provides an assessment of the airstrike/Mortar strike that the radio operator just called in. As the radio operator it is your job to score the strike’s effectiveness out of 100 and report back to aviation/mortar assets whether or not they need to re-attack

 

EXAMPLE

 If Unsuccessful

  • DELTA | This is BRAVO | BDA as follows | 50 out of 100 | repeat last fire mission | OVER
  • BRAVO | This is DELTA | 50 out of 100 | Repeating last mission| OVER
  •  

If Successful

  • Delta | This is BRAVO | BDA as follows |100 out of 100 | OVER
  • BRAVO | This is DELTA | 100 over 100 | good mission | OUT

 

BROKEN ARROW

A Broken Arrow is a call for immediate close air support due to friendly troops being over-run, In this situation you are calling in Close Air Support on your own position in order to save lives or facilitate a route to retreat through. Broken Arrow situations may be called by the AOO, or a ground unit. It is reserved for mass casualty situations where the chain of command has degraded to a point of little or no communication. It is advised that anyone calling a Broken Arrow keep in mind that it often results in friendly fire in a result to halt an enemy advance. When a call is made for Broken Arrow aviation assets may use any and all ordinance in order to stop further advance of hostiles.

Skip to 2:15 (Graphic Descriptions @ end)

https://youtu.be/HBDlZADZ4TM?t=137\ 

 

 

When Calling a Broken arrow you skip the sign on process and declare your emergency directly over the Aviation net of 60, and you relay ALL FRIENDLY POSITIONS, you then establish a free fire line it is recommended that this line be within 100m of friendly forces to create a buffer of bombs and bullets between you and the enemy. From there the AOO will facilitate the usage of ordinance so you can focus on re-establishing chain of command.

 

Initiate Broken Arrow Call

  • Clear Coms- advise Broken Arrow
  • Relay Friendly Position
  • Relay Free Fire Zone
  • Readback
  • Clear Hot

End Broken Arrow Call

  • Clear Coms, Advise Broken Arrow resolved
  • Relay Friendly Position
  • Advise Free Fire zone no longer active

 

 

 

 

EXAMPLE

On frequency 60

  • BREAK BREAK BREAK | BRAWLER | this is ALPHA | reporting BROKEN ARROW | OVER
  • ALPHA | This is BRAWLER | Ready to COPY | OVER
  1. Friendly Position overun
  2. Grid 123445 KEY PAD 1,
  3. In the complex
  4. Free-Fire Zone Everywhere except Friendly position
  • | OVER
  • ALPHA | this is BRAWLER | ACKNOWLEDGE | OVER
  • BRAWLER | this is ALPHA | CLEAR HOT | OUT