Squad XML

Adding squadXML to your Arma game client:

  1. Launch Arma 3. (Steam, Vanilla launcher, ArmaSync; - Doesn't matter which)
  2. From in game, mouse over the profile icon on the top right corner, then select your profile name.
  3. Select the correct profile (or create a new one)
  4. Click the UNIT tab.
  5. Click the EDIT button.
    Spoiler

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  6. From the UNIT drop-down, select Custom.
  7. Enter our SQUAD XML url: https://3rdinf.us/squad.xml
  8. Enter and/or check that the PLAYER ID is correct. (This must match what we have in the squad.xml)
  9. Click the APPLY button.
  10. Click the OK button. 
    Spoiler

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  11. You can verify it is working by joining a server, opening the map, and viewing the players list.
    Spoiler

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Managing squadXML:
Unlike most BMO management functions, squadXML is not managed from within AdminCP.

  1. Access squadXML Editor at this link: https://3rdinf.us/squadxml/
  2. Most functions are self explanatory. 
    1. Click to add a new solder to the XML. image.png
    2. Click to Edit the existing soldier.  image.png
    3. Click to Delete the existing soldier.  image.png
  3. From the list view, the titles don't make much sense, but they are required to be written in this fashion by Arma3.
    1. ID = Player ID ( Steam64 ID, 17 digits)
    2. NICK =  Soldier's Rank Abbreviation followed by First Initial . Last Name. (LTC J.LaFlash)
    3. NAME = Call Sign used in game.
    4. EMAIL = Radio Frequency used.  (Freq: 121) [If using multiple, separate with a | and include SW/LR if applicable - (Freq: SW 121 | LR 30 ) ]
    5. ICQ = Combat Duty Assignment. (Alpha Company, First Platoon, First Squad)
    6. REMARK = Current Duty Assignment Position (Fireteam Member)
      Spoiler

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  4. Edit and Create functions look exactly the same, although Edit will populate the existing data.