MAJ A.Cantu

MAJ A.Cantu

Retired, Retired
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Everything posted by MAJ A.Cantu

  1. If you encounter any bugs or issues with the new website, reply here with the details so we can track and work on fixes. Current known / pending issues: Some flags missing from personnel files/personnel list. If your flag is missing, please comment below. Personnel list sorting by member ID instead of rank. Resolved: Can't edit some soldiers if they have a Uniform uploaded in adminCP.
  2. MAJ A.Cantu

    Website: RRO Stickers

    What do you mean by multiple text inputs? The issue with custom buttons adding extra things is that a. it has to be available everywhere in the system and b. if there is an update all custom buttons get deleted and we have to reinstall them. It's one of the downfalls of IPB. I've asked that perscom have the automatic posts added like we had in a previous update before the text box was added.
  3. MAJ A.Cantu

    Website Bug/issue thread

    Are you adding a soldier manually or processing an application?
  4. MAJ A.Cantu

    [Approved] ArmA 3 Public Server

    Approved. Will submit COE ticket for implementation.
  5. MAJ A.Cantu

    How do the polls look?

    lets test the poll system
  6. MAJ A.Cantu

    Website Bug/issue thread

    Should be fixed now, thanks!
  7. MAJ A.Cantu

    [Approved] Website: Text entry

    This has now been implemented.
  8. MAJ A.Cantu

    PERSCOM Update 15NOV18

    Soldiers! There has been an update pushed out for the PERSCOM system. There are a lot of improvements with this update, and hopefully some will improve your experience. Most of these are geared towards the management side, so those of you in BMO, CID, and CSTAFF will be affected. There were a lot of changed to how the system displays data, so if you find that something isn't showing up correctly, or is missing now, please reply to this thread to let me know so I can investigate. Added Service, Combat and Assignment records search has been upgraded and is more powerful. Searching will now search through the record text as well. When editing a promotion, demotion, or award, you can now edit the service record text as well. You can now process multiple promotions, demotions and awards at once through the "Add Service Record" form. RRO - When updating application status, you can now add content directly from within adminCP. This note displays both in the "Manage Application" section the applicant can access, as well as automatically posts it into the forum post as a reply. Changed The Activity Tracker and Personnel Action Request menu links have been moved around in the adminCP. They are now their own individual modules which will allow for expansion in the future. Assignment, Combat and Service records have also been confined to one module which has also caused them their menu links to be arranged under a single Records tab. Assignment Record search bug has been fixed. There is no more "batch" operations for service and combat records. When you click the Add Service Record/Combat Record, you can either select one soldier or multiple. Most of these changes are fairly self explanatory, however I will be working on updating/creating the documentation pages for these functions. Feel free to contact me if you need help.
  9. MAJ A.Cantu

    PERSCOM Update 15NOV18

    Forgot to add, more to come!
  10. MAJ A.Cantu

    [Dropped] Autorefresh Forums

    Most everything that is cached is refreshed at the 5 minute interval. This saves resources on the server. Don't really see a need for most items to be refreshed more often than that. When viewing posts, ajax does give you notifications of replies. If you get PM or notifications, those pop up almost instantly via ajax also. If you just want to monitor activity, check the activity stream, it auto refreshes. https://3rdinf.us/discover/
  11. MAJ A.Cantu

    Useful utility programs.

    MSI Afterburner
  12. MAJ A.Cantu

    Website: Processing Issue

    Soldier was able to be processed correctly?
  13. MAJ A.Cantu

    CID requests broken

    Fixed
  14. MAJ A.Cantu

    Muster In

    I've updated the system to allow reporting in after 24 hours. However policy still stands that we report in weekly, on Sunday. Test and let me know if it works!
  15. Looking great. I'll see if I can find a pic of mine.
  16. Disclaimer ATP 3-21.8 is presented here for training purposes only. The Third Infantry Division Realism Gaming Unit (3rdinf.us) has not been endorsed, authorized, or approved in any capacity by the United States Army, The Maneuver Center of Excellence, or the Department of Defense. Preface ATP 3-21.8 provides the doctrinal framework for all Infantry platoons and squads. It provides techniques for employment of Infantry platoons and squads in conducting decisive actions. The principle audiences for ATP 3-21.8 are commanders, staffs, and leaders who are responsible for planning, preparing, executing, and assessing operations of the Infantry platoon and squad. It serves as an authoritative reference for personnel developing doctrine materiel and force structure, institutional and unit training, and standard operating procedures (SOPs) for Infantry platoon and squad operations. Commanders, staffs, and subordinates ensure their decisions and actions comply with principles and expectations of the Army Profession and any applicable U.S., international, and, in some cases, host-nation laws and regulations. Commanders at all levels ensure their Soldiers operate in accordance with the law of war and ROE. (Refer to FM 27-10 for more information.) ATP 3-21.8 uses joint terms where applicable. Selected joint and Army terms and definitions appear in both the glossary and text. Terms for which ATP 3-21.8 is the proponent publication (the authority) are italicized in the text and are marked with an asterisk (*) in the glossary. Terms and definitions for which ATP 3-21.8 is the proponent publication are boldfaced in the text. For other definitions shown in the text, the term is italicized and the number of the proponent publication follows the definition. These doctrinal principles and procedures are intended as guides and are not to be considered prescriptive. This publication outlines the framework in which the Infantry platoon and squad will operate separately or as part of a combined arms team. ATP 3-21.8 applies to the active Army, the U.S. Army National Guard, Army National Guard of the U.S., and the U.S. Army Reserve unless otherwise stated. It is designed for platoon, squad and company level chains of command, company grade officers, senior and junior noncommissioned officers (NCOs), U.S. Army Training and Doctrine Command (TRADOC) institutions and components, and the U.S. Army Special Operations Command. The proponent and preparing agency of ATP 3-21.8 is the United States Army Maneuver Center of Excellence (MCoE). Introduction Army Techniques Publication (ATP) 3-21.8 encompasses techniques for the Infantry platoons and squads of the Infantry, Stryker, and Armored brigade combat teams (I, S, and ABCT s). It replaces Field Manual (FM) 3-21.8, published in March 2007, Army Tactics Techniques, and Procedures (ATTP) 3-21.71, published in November 2010, and ATTP 3‑21.9, published in December 2010. ATP 3-21.8 provides doctrinal guidance; describes relationships within the platoon and squad; defines organizational roles and functions, capabilities, limitations; and lay outs the responsibilities for platoons and squads during unified land operations. The Infantry platoon and squad is an all-weather, all-terrain unit. Against this backdrop, the Infantry platoon and squad must be ready to adapt to various levels of conflict and peace in various environments. This requires bold, aggressive, resourceful, and adaptive leaders– leaders of character, competence and commitment - who are willing to accept known risks to accomplish the mission. Infantry leaders must use their initiative and make rapid decisions to take advantage of unexpected opportunities. This publication addresses the significant changes in Army doctrinal terminology, concepts, and constructs and proven tactics, techniques, and procedures (TTPs). The following paragraphs provide a summary by chapter: Chapter 1 – Organization: Provides a brief description of operational environments for Infantry platoons and squads. An overview of the Army's operational concept of unified land operations, operational structure, and law of war, rules of engagement (ROE), and combat power. Addresses the role and organizational characteristics the Infantry platoon and squad as trained to conduct offensive, defensive, and stability tasks. Addresses company team operations for the Stryker Infantry rife company, Infantry rifle company, and Armor and mechanized Infantry company. Describes task organization, mission, capabilities, and limitations the Infantry platoon and squad echelons within all three brigade combat teams (BCTs) as well as the duties and responsibilities of personnel within those echelons. Chapter 2 - Offense: Addresses primary purpose of the offense—to decisively defeat, destroy, or neutralize the enemy force,or to seize key terrain. Discusses offensive actions to deceive or divert the enemy, deprive them of resources or decisive terrain, collect information, or fix the enemy in position. Describes offensive actions, during defensive missions, required to destroy an attacker and exploit success. Addresses the following keys to offensive missions—identify the enemy’s decisive point; choose a form of maneuver avoiding the enemy’s strength while exploiting the enemy’s weakness; and ensure an operation massing overwhelming combat power. Discusses basics and sequence of the offense, planning considerations, and direct and indirect fire planning, which apply to all offensive actions. Concludes with synchronized attacks maximizing the Infantry’s unique capabilities and planning considerations in transitioning to other operations. Chapter 3 - Defense: Addresses primary purpose of the defense—to repel, to defeat, or to destroy an enemy attack and to gain the initiative for the offense. Discusses the basics, characteristics, and planning considerations and direct and indirect fire planning of defensive missions the Infantry platoon and squad performs. Describes the three defensive tasks—area defense, mobile defense, and retrograde operations. Addresses five-step sequence of the defense during execution. Discusses three basic forms of the defense: defense of a linear obstacle, perimeter defense, or a reverse-slope defense. Addresses common defensive control measures. Concludes with a discussion of planning considerations in transitioning to other operations. Chapter 4 - Stability: Discusses stability components of operations encompassing various military missions, tasks, and activities conducted outside the United States (U.S.) in coordination with other instruments of national power. Addresses BCT support to stability tasks, essential offensive and defensive tasks, and planning considerations. Describes conduct of mission command warfighting task— inform, influence and cyber/electromagnetic activities, replacement of the five Army information tasks (inform and influence, mission command warfare, information management, operations security ( OPSEC ), and military deception). Terms information engagement, command and control warfare, and information protection are rescinded. Provides discussion on transiting from operations focused on stability tasks to operations focused on offensive or defensive tasks. Chapter 5 – Movement: Describes the different types of movements, administrative and tactical. Introduces the different types of movement formations and techniques. Discusses route selection, navigational aids, and route types. Provides techniques for crossing different types of danger areas and enemy contact at danger areas. Addresses movement with combat vehicles mounted, unmounted and security aspects going along with mission, enemy, terrain and weather, troops and support available, time available and civil considerations (METT-TC). Concludes with other movement situations, over water and under limited visibility. Chapter 6─ Patrols and Patrolling: Provides an overview of patrolling, organization of patrols, planning, coordinating patrols, patrol plan, departure from friendly lines and rally points. Addresses combat patrols ambush, raid, and security, actions on objective, and combat patrol planning, Discusses reconnaissance patrols area, route and zone, control measures and actions on reconnaissance objective. Describes patrol preparations orders, briefings, rehearsals, and equipment. Identifies post- patrol activities debriefs, equipment accountability and patrol reports Chapter 7 - Sustainment: Addresses the sustainment challenges to ensure continuous operations during combat. Discusses sustainment the Infantry platoon and squad (its Soldiers) to ensure maneuver and conduct of combat operation. Describes the process to continually anticipate Soldier needs and ensure the platoon and squad is properly sustained to conduct their mission. Addresses anticipation of future sustainment needs critical to operations and to maintaining the momentum. Focuses platoon and squad sustainment operations, includes unit responsibilities, company trains operations, and functions of sustainment. Ten appendixes complement the body of this publication addressing procedures performed at platoon and squad level. They are as follows: Appendix A describes the process of troop leading procedures (TLPs). Appendix B describes direct fire planning and control. Appendix C describes indirect fire support planning. Appendix D addresses security. Appendix E describes vehicle employment considerations. Appendix F, addresses machine gun employment. Appendix G describes and addresses shoulder-launched munitions (SLM) and close combat missile systems (CCMS). Appendix H describes obstacle reduction and employment. Appendix I covers chemical, biological, radiological, and nuclear (CBRN) operations. Appendix J describes 14 selected battle drills for both the Bradley and Stryker.
  17. Article 1: General Article Soldiers are expected to strive to live up to the Army Values. Any breach of this expectation that is not covered by any listed Article here may be pursued at the discretion of command under the General Article. Punishment Type: Severity to be determined upon initiation of the article. Article 2: Attempts An attempt to break a rule occurs if an individual has means and takes a substantial step toward completing the offense, but for reasons beyond the power of the individual, the final resulting offense does not occur. Punishment Type: Non-Judicial Punishment Article 3: Conspiracy A conspiracy is an agreement between two or more persons to commit an offense at some time in the future. Punishment Type: Severity to be determined by the nature of the offense . Article 4: Disrespect towards a superior Showing contempt or official disrespect to a superior in a unit environment, including but not limited to: Teamspeak channels, game channels, texting, Skype or phone calls, website, or other means. Punishment Type: Non-Judicial/Judicial Punishments determined by the nature of the offense. Article 5: Failure to obey an order Failure to follow a reasonable order of a superior (due to lack of will rather than lack of execution). Punishment Type: Non-Judicial/Judicial Punishments determined by the nature of the offense. Article 6: Mutiny and Sedition Mutiny is a criminal conspiracy among a group of people to openly oppose, change, or overthrow a lawful authority to which they are subject. Sedition is an overt conduct, such as speech and organization, that tends toward insurrection against the established order. Punishment Type: Judicial Punishments Article 7: Aiding the enemy Rendering assistance, information, and aid to either a rival competitive unit or a unit we are in open conflict against. Punishment Type: Judicial Punishments Article 8: False statements Lying on the record or at any instance. Also to lie, change, or obscure facts when giving a statement or an account of facts on the record. Punishment Type: Non-Judicial Punishment Article 9: Provoking speech Speech designed to provoke a response, including to insult, injure or bait the target. Punishment Type: Non-Judicial Punishment Article 10: Conduct unbecoming an Officer Conduct that reflects badly upon the reputation and standing of the 3rdID by an officer rank. Punishment Type: Non-Judicial/Judicial Punishments determined by the nature of the offense. Article 11: Abuse of Power The action of taking one's position and violating the trust of such. To use a higher position or rank in an action against another that does not fall under the rules. Punishment Type: Judicial Punishment Article 12: Electronic warfare Electronic Warfare including DDoS, SWATing, or any form of hacking or use of programs to simulate such against a member or the unit's systems. Punishment Type: Judicial Punishments Article 13: Vilifying Speech Demeaning or harassing speech based upon a member's race, gender, religion, sexual orientation, any mental and/or physical disabilities or illnesses. Punishment Type: Judicial Punishments Article 14: Intimidation The use of threats of any form to compel a member to do the wishes of another. Punishment Type: Non-Judicial/Judicial Punishments determined by the nature of the offense. Article 15: Extortion/Blackmail To ask or demand services under threat. Punishment Type: Non-Judicial/Judicial Punishments determined by the nature of the offense. Article 16: Fraudulent enlistment To lie on the enlistment form by altering age, or other factors. Punishment Type: Non-Judicial/Judicial Punishments determined by the nature of the offense. Article 17: AWOL To not muster (Report In) or contact one's superior for a period of two weeks. Punishment Type: Non-Judicial/Judicial Punishments determined by the nature of the offense. Article 18: Cruelty and maltreatment To unrightly or maliciously abuse a member for one's personal satisfaction. Punishment Type: Judicial Punishments Article 19: Misbehavior before the enemy and/or allies To act unbecoming or in a way that humiliates the 3rdID before a rival or enemy clan or unit. Punishment Type: Non-Judicial/Judicial Punishments determined by the nature of the offense. Article 20: Espionage To join another unit or be in one and spy on the 3rdID on that unit's behalf. Punishment Type: Dishonorable Discharge immediately with no eligibility for re-enlistment. Article 21: Wrongful Destruction of Property Any intentional and wrongful destruction of vehicles, buildings, or assets in a supported game. Punishment Type: Non-Judicial Punishments Article 22: Certification of Use of Property Any aerial vehicle in Arma or other games may only be piloted by those certified by the 3rdID to be qualified. Any member may be authorized by Officers or any Platoon Level Senior NCO. Punishment Type: Non-Judicial Punishments Article 23: Drunk on duty To be heavily drunk and unable to control one's self while on Teamspeak, the games, or other official channels. Punishment Type: Non-Judicial Punishments Article 24: Wrongful use of controlled substances To be under the effects of recreational substances and unable to control one's self while on Teamspeak, the games, or other official channels. Punishment Type: Non-Judicial Punishments Article 25: Mopery Do not Intentionally AFK while in the DFACS channel on TS. Punishment Type: Non-Judicial Punishments Article 26: Sexual Harassment To harass another member pertaining to gender, sexual preference, or the like. Punishment Type: Immediate suspension from the unit pending an investigation by command. If found responsible, immediate removal from the unit with no eligibility for re-enlistment. Article 27: Ban-Evading/Stalking To avoid bans, blocks, and further so continue to instigate contact with someone who has asked to not be contacted further. Punishment Type: Judicial Punishments Article 28: Larceny and wrongful appropriation While we cannot stop people from pirating or the like, we will punish anyone who goes about on our forums or communication bragging or giving links to such. Punishment Type: Judicial Punishments Article 29: Forgery Creating fake images, documents, and other official notices. Punishment Type: Non-Judicial/Judicial Punishments determined by the nature of the offense. Article 30: Military Impostor To falsely claim military service without proof. Punishment Type: Immediate suspension from the unit pending an investigation by command. If found responsible, immediate removal from the unit with no eligibility for re-enlistment. Impostors will be reported to appropriate authorities and agencies as warranted. Article 31: Out of Uniform To not have the proper format of your name and rank on teamspeak. Also Fireteam leaders and above must have their steam name listed with rank and unit name. Reference the Display Names Policy. Punishment Type: Non-Judicial/Judicial Punishments determined by the nature of the offense. Article 32: Teamkilling Members shall not, with intent, kill fellow members. This includes intentional non fatal wounds. Punishment Type: Non-Judicial/Judicial Punishments determined by the nature of the offense. ------------------ Infraction Levels: Judicial Punishments: Court Martial/Removal from the Unit Non-Judicial Punishments: Verbal Counseling (VC), Written Reprimand (WR), Demotions, Suspensions(TIS/TIG freeze), Bad Spot Report (BSR), Written Essay (Essay) Court Martial Procedure: Should a Court Martial be called for a serious offence, the following regulations shall apply. Judge - A Company Commander (to include 3rdCAB Commander) or greater level officer shall serve as the Military Judge. This officer shall not be directly in the accused soldier's Chain of Command unless the selected judge is the Battalion Commander. Prosecution - The prosecution team shall be lead by a SFC (E7) or higher NCO or Officer, preferably not from that soldier's Chain of Command (if possible). The team may have up to 3 additional soldiers to support the leader with administrative and investigative duties. The support personnel may be of any junior rank to the team leader, and may be from the accused's Chain of Command. Defense - The Defense team shall be lead by any SFC (E7) or higher NCO or Officer from any company within the unit. The leader may be chosen by the accused, or assigned by the Judge should the accused decline to choose. The team may have up to 3 additional soldiers to support the leader with administrative and investigative duties. The support personnel may be of any junior rank to the team leader, and may be from the accused's Chain of Command. Jury - 5 Soldiers not within the accused's soldiers Company shall be chosen to serve on the jury. The soldiers will be within +/- 1 rank/grade of the accused. Example - Accused is a Specialist. Jury will consist of Private First Classes, Specialists, and/or Corporals. Should the accused be an Commissioned or Warrant Officer, Senior NCOs or Retired Officers may be called to serve for the Jury. Jury shall be selected by the Judge. Prosecution and Defense may request 2 replacements each. Charges - The Commander of the accused soldier's parent unit (Squad/Platoon to Company, Company to Battalion) shall issue NJP or file charges within 72 hours of the incident. The Commander may choose to issue NJP or submit formal charges for Court Martial at their discretion. Should NJP be issued, the accused may request Court Martial within 72 hours of the issuance of NJP. Charges must cite specific Articles from the unit's Articles of Code of Conduct and Behavior. The Uniform Code of Military Justice may be cited for additional clarification if needed or for special circumstances that are not referenced within the unit's Articles of Code of Conduct and Behavior. Evidence does not need be provided at time of presentation of charges. (Allowing formation of Prosecution team and their investigation.) Plea - The accused may enter a plea of either Guilty or Not-Guilty. Guilty - The Judge will determine sentencing and issue judgement within 72 hours of receipt of the plea. Not- Guilty - Upon Judge's receipt of the plea, the Prosecution and Defense teams shall be established within 72 hours. Investigation - The Prosecution team will have 7 days to conduct a full investigation. Should insufficient evidence be provided in this time, they may choose to dismiss the case or proceed to trial. All evidence to be used in Trial shall be presented to the Defense by or on the 7th day. The Defense team will have 72 hours after receipt of evidence to either seek a deal or announce proceeding to trial. Trial - Preliminary Hearing - Shall be held no later than 72 hours after Defense team's announcement of proceeding to trial. Court Martial - Shall be held no later than 7 days after Preliminary Hearing. Judgement - Jury shall announce Judgement no later than 60 minutes after Court Martial. Announcement shall read, "Sir (or Ma'am), the Jury finds 'x' to 5 in favor of 'Defense/Prosecution'. Sentencing - shall be provided by the Judge within 24 hours after the Court Martial. Appeals - An appeal may be requested up to 72 hours after the Sentencing. The appeal may specifically be requesting regarding the Judgement, the sentence, or both. The Appeal shall be handled by the Battalion Commander, unless the Battalion Commander served as the initial Judge. In this case: The Battalion Commander shall recuse themselves from the appeal process. A panel of 5 soldiers shall be chosen at random from all active duty soldiers holding the grades of E8, E9, W4, W5, O2, O3, O4. Members of the Prosecution, Defense, Jury, and the accused's next two level leaders shall be omitted from the random list. The panel will have 72 hours to reach judgement. For judgement in favor of the accused to be honored, all members of the panel must agree. Should any or all members of the panel find in opposition of the accused, the appeal will be denied. The Battalion Commander has 72 hours to reach judgement of the appeal, unless recused as stated above. No additional appeals are authorized.
  18. 1-1. Overview 3rd Infantry Division prides itself on having a recruitment and training program closely aligned to the real United States Army. Due to this, new recruits will undergo a specific training regimen, intended to ensure all soldiers learn the standards of the Third Infantry Division Realism Gaming Unit. This training will also ensure all new soldiers are given the tools needed for successful career progression. 1-2. Entry Requirements We have a specific set of minimum entry requirements that must be met to enable an applicant to be successfully enlisted into the 3rd Infantry Division and enter our training pipeline. All applicants must meet this minimum level before their application is able to be processed. Minimum age of 15 Years or older Applicant must utilize a role-play friendly name. The name with which you apply does not need to be your real name, but it must be a realistic name that can be utilized easily in combat. Mature demeanor & positive attitude Fluent verbal and written communication skills in English Not a member of any other realism/milsim/unit/clan that engages in the games that 3rd Infantry Division Supports (ARMA, AA:PG, Insurgency, Squad) Ability to attend unit events that occur throughout the week Have a working, legal copy of the game in which you wish to join one of our sub-units on No Bans (VAC or comparable system) / If over 365 Days old will be considered Has teamspeak with a working microphone A Steam profile with no racist or offensive comments, groups or descriptions. A public steam profile These requirements are non-negotiable and must be met to be successfully processed through the application phase. 1-3. Application Outline All new applicants to the 3rd Infantry Division go through a systematic and standardized application process when applying to join the unit. Applicants are required to fill out one of our application forms which can be found on our website. This application includes several key sections of information including; Personal Information Game Information Communications Unit Related Questions The application form will provide the unit with a variety of information that can be utilized to successfully process all applicants into the unit. Because of this, you must fill in all information truthfully and accurately, as it’s subject to the Articles of Code of Conduct and Behavior, Section 16: Fraudulent Enlistment. 1-4 Application Process Those wishing to apply to join the 3rd Infantry Division should direct themselves to the “Enlistment” tab on our website and complete the prompted steps. Applications will Be reviewed within 24 hours of submission. Be submitted to a thorough background check. Handled by a member of Recruiting and Retention staff member. A Recruiter will conduct an interview which should last at least 30 minutes and will give them an idea as to whether you are suited for official enlistment into the 3rd Infantry Division. Upon completion of this, if successful, civilians will be given teamspeak and forum permissions and assigned to a squad within their applicable company. 1.5. New Applicants There are two categories that exist for new applicants looking to join the 3rd Infantry Division, based upon applicant's age. Applicants (16+) Applicants who are 16 years of age or older will be inducted into the 3rd Infantry Division with the rank of Private Trainee (PVT) if successful. Applicants may immediately attend One Unit Station Training (OSUT) and be promoted to the rank of Private Second Class (PV2) upon successful completion of the required classes. If the Private Trainee completes One Unit Station Training (OSUT) with honors, they will be promoted to the rank of Private First Class (PFC). Applicants (15) Applicants who are 15 years of age will be inducted into the 3rd Infantry Division with the rank of Recruit (RCT) and placed in the Delayed Entry Program (DEP). Applicants may immediately One Unit Station Training (OSUT), however they will be required to complete Thirty Days (30) from the date of enlistment before they are able to be promoted to the rank of Private Second Class (PV2). This is on top of successfully completing OSUT. 1-6. Returning Applicants There are several categories that exist for returning applicants looking to join the 3rd Infantry Division, based on prior discharge grade. General Discharges Those civilians who have been previously enlisted with the 3rd Infantry Division and were discharged by one of the following discharge types are to complete the standardized unit enlistment application. General Discharge Entry Level Separation If deemed to be within the returning application guidelines, civilians may be eligible to rejoin the unit with the following rank and grade. E1 Recruit (RCT) E1 Private Trainee (PVT) E2 Private Second Class (PV2) E3 Private First Class (PFC) This is dependent on the rank/grade they discharged with and the circumstances. Decision to be made by relevant Command Staff of the applicant’s prospective chain of command. Honorable Discharges Those civilians who were previously enlisted with the 3rd Infantry Division and received an Honorable Discharge may be eligible to rejoin the unit with the following rank and grade. E2 Private Second Class (PV2) E3 Private First Class (PFC) E4b Specialist (SPC) This is dependent on approval by Command Staff of the applicant’s prospective chain of command. Retired Personnel Those retired personnel who are looking to return to active duty with the 3rd Infantry Division from Retirement may be eligible to return with the following rank and grade. E3 Private First Class (PFC) E4b Specialist (SPC) E-4a Corporal (CPL) E-5 Sergeant (SGT) This is dependent on approval by Command Staff of the applicant’s prospective chain of command. Generally, Retired Personnel will return to the rank they obtained at time of retirement, or one grade lower, if the needs of the unit supply a billet or position warranting that grade. Non-Honorable Discharges Those civilians who have been previously enlisted with the 3rd Infantry Division and were discharged by one of the following discharge types are to complete the standardized unit enlistment application. Dishonorable Discharge Bad Conduct Discharge Other than Honorable Discharge Command Staff will review the application with Senior Recruiting and Retention Personnel to determine if the applicant will be allowed to return. Should return be approved, applicants may be eligible to rejoin the unit with the following rank and grade. E-0 Recruit (RCT) E-1 Private Trainee (PVT) E-2 Private Second Class (PV2) E-3 Private First Class (PFC) 1-7. Training Upon enlistment with the 3rd Infantry Division Realism Gaming Unit, all soldiers are required to complete 3 phases of Training. Initial Entry Training (IET), Basic Combat Training (BCT), and Advanced Individual Training (AIT). BCT and AIT are collectively referred to as One Station Unit Training (OSUT), which is tailored to the soldier's assigned game. All soldiers are required to complete OSUT within two months of their enlistment date. Upon completion of OSUT, soldiers will be eligible for promotion to Private Second Class (PV2), or Private First Class (PFC) if graduating with honors. Initial Entry Upon enlistment as part of the recruitment process, once the application submitted (reference section 1-4) and has been processed by the Recruiting and Retention Office, a Recruiter will conduct orientation with the applicant. Additionally, the new soldier will be given the Initial Entry Training (IET) Manual covering Unit History, Army Core Values, Unit Protocols, Ranks and Insignia, Chain of Command, Unit Organization, and Ceremony Formations. Basic Combat Training Basic Combat Training (BCT) is required of all new soldiers. While being game specific, all soldiers, regardless of game, will qualify with M67 Fragmentation Grenades, M9 Pistol, and M16 Service Rifle. While tailored to each Company that runs BCT, the course teaches Unit History, Army Core Values, Unit Protocols, Ranks, Chain of Command, Unit Organization and Ceremony. Once a soldier completes BCT: America's Army; Insurgency; Squad Promoted to Private Second Class (PV2) or; If in the Delayed Entry Program, await the completion of their 30 Days Time in Service before promotion to Private Second Class (PV2). Armed Assault Attend Advanced Individual Training If AA:PG, Insurgency, or Squad candidates receives Expert on all portions of their BCT they will receive Honors and be promoted to Private First Class (PFC). Advanced Individual Training Advanced Individual Training (AIT) is the second and final portion of OSUT and is tailored specifically to each supported game and MOS. America’s Army: Proving Grounds Soldiers assigned to Bravo Company, 2nd Platoon (AA:PG) will qualify with the M249 Squad Automatic Weapon. Additionally, soldiers will receive instruction of Combat Life Saver (CLS) techniques, basic formations, and breach and clear techniques. Armed Assault 3 Soldiers assigned to Alpha Company (ARMA3) will qualify with the M249 Squad Automatic Weapon, M136 AT-4, and the M203. Additionally, soldiers will receive instruction of target identification, navigation, map reading, vehicle distinction, basic combat communications, formations, basic medical training, and convoy drills. Insurgency Soldiers assigned to Bravo Company, 1st Platoon (Insurgency) will qualify with the M249 Squad Automatic Weapon, M136 AT-4, and the M203. Additionally, soldiers will receive instruction of basic formations and breach and clear techniques. Squad Soldiers assigned to Bravo Company, 2nd Platoon (Squad) will qualify with the M249 Squad Automatic Weapon, M136 AT-4, and the M203. Additionally, soldiers will receive instruction of basic formations and breach and clear techniques. 1-8. Military Occupational Specialties Military Occupational Specialties (MOS) are the roles that soldiers fill when they are assigned to a billet within a combat unit. All new applicants will be assigned as 11B - Infantryman and will complete their training within their respective BCT and AIT courses. The following MOS are available depending upon the unit's needs; 68W Healthcare Specialist 25C Radio Telephone Operator 13F Fire Support Specialist 19D Cavalry Scout 153A Rotary Wing Aviator 11Z Infantry Senior Sergeant 11A Infantry Officer
  19. MAJ A.Cantu

    Retirement Policy / Proceedure

    Reference the Discharge Policy : https://docs.google.com/document/d/1E_FnpkOVnJCS2XMByTKK84TnqiUWbkRsy4ZphD0eQPw/edit?usp=sharing How to process Retirement: Login to adminCP In the PERSCOM tab under the Personnel Section, select soldiers. Search for the soldier by name Click the dropdown arrow and select New Assignment Record The correct soldier should pre-populate, if not select the correct name. Adjust the date as needed. From Combat Unit is pre-populated with current assignment. You will need to select Retired for the Assigned Unit, Position, and Status. Do not attach document. Click save and the soldier is now retired. The soldier will keep their relative DMOS permissions and assignments, if you wish to remove these they must be done by editing the soldier as outlined below. If they had CSTAFF permissions, these will also be kept and must be removed manually if required. Removing DMOS assignments: In adminCP under the PERSCOM Tab, Personnel Section, select the Soldiers link. Search for the soldier by name. Click the soldier's name or the edit button (pencil icon). Click the Administrative Duty Assignment(s) tab. In the drop down menu, simply click on any assignments you wish to remove. Click save. You do not need to save each tab individually, simply edit any values needed in any tab, and when finished click save, all changes will be applied. Removing CSTAFF permissions: In adminCP under the Members Tab, Members Section, select the Members link. Search for the soldier by name. Click the soldier's name or the view button (search icon). [You can note from this screen if the soldier is in the Command Staff group. If it's not listed here, they do not have Command Staff permissions and you are finished!] Under the Groups box on the left, click the edit link. Select the new Primary Group. In this case, Retired Personnel is the appropriate option. You should also check secondary groups to ensure they do not have Command Staff selected there either. [If the group has a grey or blue background, it is selected and the soldier will be kept/added to that group. You can ctrl+click to select multiple groups.] Click save and you can then verify in the Groups box again that they no longer are in the Command Staff group. Please do not hesitate to contact CPT A.Cantu if you encounter issues or need assistance!
  20. MAJ A.Cantu

    Leave of Absence Management

    Overview: When a soldier submits and LOA Request ( Initial LOA, extension to LOA, return from LOA), the request will show in the AdminCP under Personnel Action Requests. Whatever action you take to manage an LOA request, you must also add a New Service Record detailing your action. For Initial LOA and Return from LOA, you must also add New Assignment Record. Best work flow would be as follows: View request. Manage request. Search for Soldier within Personnel. Add New Service Record Entry. Add New Assignment Record. (Not applicable for LOA extensions.) Manage Requests: Requests are found in the AdminCP --> PERSCOM --> OPERATIONS --> Personnel Action Requests Results are displayed by most recent submission first. You can sort by other methods using the table column headers, can filter by request status, and can search by soldier name. To manage the request, use the Approve, Deny, Hold, View Details, Delete functions on the right side of the table. Leave of Absence Request: When processing a Leave of Absence, click View Details and take note of the expected return date if this request will be approved. Manage Request Approve - Generally no note is needed. Attach document - Leave of Absence Deny - If denying a request, add a note with an explanation. Do not attach document. Hold- If placing on hold, add a note with an explanation. Do not attach document. Delete - There will be an additional confirmation step prior to deletion. Do not attach document. Always select for notification to be sent. Click Save. If you are not approving the request, you are now finished. If approving, continue to step 2. Go to AdminCP --> PERSCOM --> PERSONNEL --> Soldiers Search for the soldier by name. Click the dropdown icon and select New Service Record. Add a New Service Record: Soldier - This is pre-selected, change if needed. Date - Enter the date the request is approved, or the effective date of the LOA. Service Record: Use the following format - Leave of Absence approved, expected return date: MM/DD/YYYY Document - select Do not attach document. Send Notification - This is not necessary as a notification was sent upon approval in step 1. Click Save. Go back to AdminCP --> PERSCOM --> PERSONNEL --> Soldiers (You will automatically be in the View Service Records Page) Search for the soldier by name again. Click the dropdown icon and select New Assignment Record. Add a new Assignment Record: Soldier - This is pre-selected, change if needed. Date - Enter the date the request is approved, or the effective date of the LOA. From Combat Unit. This is pre-selected, change if needed. Assigned Unit - Select Leave of Absence. Position - Do not Change position. Supervisor - Do not change supervisor. Status - Select Leave of Absence Document - Do not attach document. Send Notification - This is not necessary as a notification was sent upon approval in step 1. Click Save. The soldier now has his LOA approved, has a service record entry reflecting the approval with expected return date, and has been transferred to the LOA combat unit. You are now finished! Extension of Leave of Absence: When processing an Extension of Leave of Absence, click View Details and take note of the expected return date if this request will be approved. Manage Request Approve - Generally no note is needed. Do not attach document. Deny - If denying a request, add a note with an explanation. Do not attach document. Hold- If placing on hold, add a note with an explanation. Do not attach document. Delete - There will be an additional confirmation step prior to deletion. Do not attach document. Always select for notification to be sent. Click Save. If you are not approving the request, you are now finished. If approving, continue to step 2. Go to AdminCP --> PERSCOM --> PERSONNEL --> Soldiers Search for the soldier by name. Click the dropdown icon and select New Service Record. Add a New Service Record: Soldier - This is pre-selected, change if needed. Date - Enter the date the request is approved, or the effective date of the LOA. Service Record: Use the following format - Leave of Absence extended, expected return date: MM/DD/YYYY Document - select Do not attach document. Send Notification - This is not necessary as a notification was sent upon approval in step 1. Click Save.The soldier now has his LOA extended and has a service record entry reflecting the extended approval with expected return date. You are now finished! Return from Leave of Absence: When processing a Return from Leave of Absence, click View Details and take note of the Previous Combat Unit. (You may need to double check where the soldier needs to be assigned upon return.) Manage Request Approve - Generally no note is needed. Do not attach document. Deny - If denying a request, add a note with an explanation. Do not attach document. Hold- If placing on hold, add a note with an explanation. Do not attach document. Delete - There will be an additional confirmation step prior to deletion. Do not attach document. Always select for notification to be sent. Click Save. If you are not approving the request, you are now finished. If approving, continue to step 2. Go to AdminCP --> PERSCOM --> PERSONNEL --> Soldiers Search for the soldier by name. Click the dropdown icon and select New Service Record. Add a New Service Record: Soldier - This is pre-selected, change if needed. Date - Enter the date the request is approved, or the effective date of the Return from LOA. Service Record: Use the following format - Returned from Leave of Absence. Document - select Do not attach document. Send Notification - This is not necessary as a notification was sent upon approval in step 1. Click Save. Go back to AdminCP --> PERSCOM --> PERSONNEL --> Soldiers (You will automatically be in the View Service Records Page) Search for the soldier by name again. Click the dropdown icon and select New Assignment Record. Add a new Assignment Record: Soldier - This is pre-selected, change if needed. Date - Enter the effective date of the return from LOA. From Combat Unit. This is pre-selected, change to Leave of Absence. Assigned Unit - Select the unit the soldier will be returning to. (This may be the unit they were assigned to prior to LOA, you may need to double check if they are going to a different unit.) Position - Do not Change position. Supervisor - Do not change supervisor. Status - Select Active Duty. Document - Select Assignment Order. Send Notification - This is not necessary as a notification was sent upon approval in step 1. Click Save. The soldier now has his Return from LOA approved, has a service record entry reflecting the return from LOA, and has been transferred to from the LOA combat unit to their active combat unit. You are now finished!
  21. MAJ A.Cantu

    [Approved] Website: Text entry

    It's a great suggestion and might be something implemented in the future.
  22. MAJ A.Cantu

    [Approved] Website: Text entry

    Not possible with the current system. When you place it on hold it will automatically post on the applicant's thread for you. You can then either edit that post or make an additional reply.
  23. MAJ A.Cantu

    Battalion Staff Meeting

    Battalion Staff Meeting - Tentatively set for 25NOV2018 @ 1200EST Battalion and Company Staff attendance required. Some additional personnel may be invited to attend as needed. Meeting to be held in Teamspeak
  24. MAJ A.Cantu

    Battalion Staff Meeting

    Battalion and Company Staff only. You may be invited if needed for any reason, check with your CoC.