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  • Mission Field Training Exercise #15


    Start: 03/20/22 19:00
    End: 03/20/22 21:05

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    Situation

    Currently S2 has received intel regarding two possible artillery positions that have been set up in the south west part of the region. Along with an FOB to their further South West. 

    Mission

    Overall Mission:

    Today you will be tasked with performing an assault on a enemy coms location while at the same time 3CAB will perform an assault on a nearby antenna that is in enemy control. This is to knock out coms between the further objectives to prevent targeting from the artillery location or reinforcements from nearby positions. After those have been completed you will be tasked with taking out two Artillery positions that are heavily fortified and have plenty of troops within. Once those two have been destroyed, you will be tasked with taking out an enemy FOB to the south west. There will be many patrols in the region, both on foot and with light armor such as BMP's though S2 believe the large majority will be BTR's or regular vehicles. 

     

    OBJ - Distant Memories and OBJ Fly: 

    OBJ Distant Memories is the enemy coms location where S2 have located an enemy coms vehicle that S2 needs to be taken out of use. This location must be rid of enemies, while at the same time S2 wants the coms vehicle intact and transported out of the AO by 3CAB. Silence is of most importance until you are ready for your assault as S2 is afraid that if an attack is broadcasted on their net, a Artillery strike on friendly positions might happen. This is why Platoon needs to work together with 3CAB and conduct two simultaneous attacks on two objectives. 

    OBJ Fly is the enemy captured Antenna that needs to be destroyed to prevent enemy coms in the area. S2 is certain that once the Antenna has been destroyed, the enemy coms will be down for several hours. The Coms vehicle will also be needed to be captured as it has a short range of coms with nearby patrols. 

     

    OBJ - Crimson King and OBJ - Otherland

    OBJ Crimson King and Otherland are two fairly similar objectives. These two objectives are fairly large and contain several artillery positions along with a fortified position. Your task will be to attack them, though due to their distance between one another and the uncertainty of enemy size numbers, S2 recommends taking them on one at a time with the full platoon. S2 is certain that at least 1-2 platoons are guarding each OBJ, though intel suggests more squad/Platoon sized elements are roaming the surrounding areas. There may be local APC supports for these OBJ's such as BTR's. This means that once your attack has begun, you may expect reinforcements from your surrounding areas. All of the artillery pieces must be destroyed and before you continue on to the next one, you will be tasked with awaiting friendly Polish units who will be dropped to hold the Artillery OBJ's, once taken. 

     

    OBJ - Sacred Worlds

    OBJ Sacred Worlds is the enemy local FOB. This is where they have been gathering armaments and forces to move onwards into our allied territories. Your task will be to assault this town and put the FOB out of use. This means destroying enemy assets, ETC. This location is said to have BMP's and BTR's, while S2 has found no intel that suggest there is any heavy armor, though possible air assets may be on site. Enemy troop size is somewhat unknown by S2 but we estimate somewhere between a company and a company and a half, along with located vehicle support. 

     

    Recap:

    - Attack OBJ Distant Memories and Fly in a simultaneous attack between 3CAB and Widowmakers. Destroy antenna and secure enemy Coms vehicle.

    - Assault OBJ Crimson King and Otherland. When one OBJ is completed, await 3CAB who will airlift friendly relief forces into the OBJ's

    - Assault OBJ Sacred Worlds and destroy enemy equipment. 

     

    General Instructions

    a) SPECIAL TEAMS/TASK ORG

    1. COMMAND ELEMENT - WAREAGLE

    2. 1ST PLATOON, Widowmakers

    3. 1ST SQUAD, SCORPIONS

    4. 2ND SQUAD, GHOSTS

    5. 3RD SQUAD, Spartans

    6. 4TH SQUAD, Phoenix

    7. 3RD COMBAT AVIATION BRIGADE

     

    (b) COMMON EQUIPMENT

    1. STANDARD KIT AND LOADOUT

    2. STANDARD KIT AND LOADOUT "12TH POLISH MECHANIZED"

     

    Special Instructions

    1. STRYKER M1132 (SMP/M2) - 2

    2. STRYKER M1127 (M2/LRAS3) - 2

    3. STRYKER M1126 (Mk19) - 2

    4. STRYKER M1126 (M2) 4

    5. STRYKER M1134 (TOW2) 1

    6. ROSOMAK 3

    7. HEMTT M1120A4 X1

    8. AH-64 APACHE x 2

    9. UH-60 BLACKHAWK x 2

    10. CH-47F CHINOOK x 2

    11. C-130 x 2

    12. MI-24VT 2

    13. MI-8 (Variants) 2

    Special Instructions

    (a) MINE DETECTORS

    (b) DEMO BLOCKS

     

    Chain Of Command

    (a) MISSION: WAR EAGLE 6

    (b) GROUND ELEMENTS: PAJĄK 7

    (c) CLOSE AIR SUPPORT: WAR EAGLE 6 / PAJĄK 6 / PAJĄK FOXTROT

    (d) AIR ELEMENTS: FALCON 6 / PAJĄK ROMEO

    (e) INDIRECT SUPPORT: CRUSADER 6 / PAJĄK 6 / PAJĄK FOXTROT

     

    Coordination

    (a) GROUND-TO-AIR: FREQ LR CH 60/61/62

    (b) COMPANY NET: 152 CH 30

    (c) PLATOON NET: 152 CH 31

    (d) SQUAD NET: 152 CH 110/120/130/140

    (e) CONVOY NET: FREQ LR CH 33

    (f) JOINT-NET: FREQ LR CH 30.5

     

    Intel

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