Posted September 29, 2020 WARNORD Fun Op Fight Night 02OCT20 Mission: Player Killer 1. SITUATION World War 3 has begun. While training Chernarussian Defense Forces personnel in South Zagoria, your Special Forces team has been cut off and surrounded by Russian Army forces moving on Chernagorsk. The CDF Intelligence Directorate reports that Spetsnaz teams have parachuted into the area and are moving toward the Chernarussian capital. The United States, vowing to defend Chernarus, has launched an Amphibious Ready Group that is sailing to the Green Sea. Corregidor ARG/MEU consists of over 4,900 Sailors and Marines who are prepared to launch an invasion to free Chernarus. 2. MISSION This is a PVP scenario! US: Your team must find a secure location and lie low until the 13th MEU moves into Chernagorsk from the west. Once you make audio/visual contact with the Marines, radio callsign Lusthog 7 on 1st Bn HQ Net (13th MEU), freq. 69 MHz. Link up with the Marines. Be advised Spetsnaz are reported to be operating in the city. Be alert and maintain security at all times. Russia: Your team must find and destroy the US Special Forces Team in Chernagorsk. Informants report that the SF HQ is adjacent to the railyard on the west side of the city. Eliminate them to prevent US Close Air Support from our regular army forces encircling the city. Once the SF Team is destroyed, dig in and await further orders. 3. GENERAL INSTRUCTIONS (a) SPECIAL TEAMS/TASK ORG 1. 1st PL, A-CO., 1st BN, 10th Special Forces Group (b) COMMON EQUIPMENT 1. STANDARD SPECIAL FORCES EQUIPMENT (c) SPECIAL EQUIPMENT 1. CDF EQUIPMENT (d) TIME SCHEDULE 1. STEP BRIEF 1845 2. OSCAR MIKE 1900 4. SPECIAL INSTRUCTIONS (a) SPECIAL EQUIPMENT - USE AS NECESSARY/AVAILABLE Share this post Link to post Share on other sites
Posted September 30, 2020 This scenario will include PVP and PVE. There will be BLUFOR, OPFOR, and Civilian AI, albeit in smaller numbers than in a typical Coop mission. The BLUFOR and OPFOR AI will be battling each other...and you...throughout the AO. Each playable side (US, Russia) will have its own spawn point and arsenal. Share this post Link to post Share on other sites